Manual

SpyParty is a complex game with many elements to learn before one can truly master the game. This is my attempt at writing a textbook on how to improve Sniper play. It is also meant to be a collection of Spy tactics and a reference regarding AI behavior, as those are essential to know for improving the ability to differentiate the Spy from the rest of the party. With that said, this guide is not meant for newer players, but rather those with a basic understanding of the game and seeking to improve their Sniper play.

The Manual is segmented into the following parts, completely accessible here.

  • Preface
  • Chapter 1 – Statues
  • Chapter 2 – Bookshelves
  • Chapter 3 – Conversational Circles
  • Chapter 4 – Drinks, Windows and Paintings
  • Chapter 5 – The Ambassador and the Briefcase
  • Chapter 6 – Seduction Target
  • Chapter 7 – Pathing
  • Chapter 8 – Analyzing the Spy
  • Chapter 9 – Psychological Games
  • Chapter 10 – Miscellaneous

( The Manual is still incomplete, all of the links are still dead links. This would change in time to come. The chapters may change from the addition of newer missions, or future planned features such as Character Profiles may lead to the addition of new segments. )

There is a plan to include example games once Replays and Spectation are implemented. A “Replay Pack” would be assembled by emphasizing on a single element of the play, and illustrating the concepts mentioned in the manual. There will also be inclusion of “Best Games of the Week” and the like. More details will be provided once the feature is implemented.